Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season168 games
What to work on
60 gamesDamageStart here
Damage / min
776 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
258 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Control wards / game
2.9 vs 0.6
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Vision score / min
0.89 vs 0.73
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 72 of 100, built on 3.1 control wards a game and 0.97 vision score a minute. Objectives trails at 28, with 0.6 epic monsters a game.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 848, in your losses 696 · 85W 83L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 326, in your losses 207 · 68W 63L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.2, in your losses 0.5 · 85W 83L