Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season130 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.1 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.15 vs 0.21
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
8% vs 11%
88 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Epic monsters / game
1.0 vs 0.7
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 77 of 100, built on 1.08 vision score a minute and 2.3 control wards a game. Aggression trails at 42, with 1.1 solo kills a game.
Among top laners
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.1, in your losses 1.1 · 63W 67L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.18, in your losses 0.13 · 63W 67L