Playstyle
27 games
Playstyle radar
27 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
71
of 100
Damage
Damage per minute and share of the duo's damage
46
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
86
of 100
Mechanics
Skillshots landed and dodged
82
of 100
What to work on
27 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
36 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
36 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Skillshots dodged / min
6.0 vs 3.5
89 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Damage mitigated / min
3669 vs 2642
72 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
3.6 vs 2.1
93 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 86 of 100, built on 3.6 CC seconds a minute and 53.4 immobilizations a game. Utility trails at 39, with 36 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.