Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 82 of 100, built on 15.6 control wards a game and 3.20 vision score a minute. Damage trails at 22, with 280 damage a minute.
Among supports
What to work on
11 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
UtilityStart here
CC seconds / min
1.2 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Aggression
Solo kills / game
0.0 vs 0.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
5.8 vs 7.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Control wards / game
15.6 vs 5.9
95 of 100 against Thresh players. Keep it; it is part of how the games get won.
Deaths / min
0.14 vs 0.21
85 of 100 against Thresh players. Keep it; it is part of how the games get won.
Vision score / min
3.20 vs 2.78
81 of 100 against Thresh players. Keep it; it is part of how the games get won.
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100