Playstyle
27 games
Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
67
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Frontline
Damage soaked and mitigated for the team
25
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
27 gamesMechanicsStart here
Ability casts / min
8.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.75 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.48 vs 2.00
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Team damage share
24% vs 20%
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 67 of 100, built on 0.75 kills a minute and 3.48 multikills a game. Frontline trails at 25, with 753 damage mitigated a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.3, in your losses 8.2 · 17W 10L