Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
21 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
65.6 vs 69.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.38 vs 0.24
93 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Deaths / min
0.13 vs 0.20
89 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Time spent dead
7% vs 11%
86 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 34, with 0.2 control wards a game.
Among mid laners
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
Gold mid laners with above-median control wards a game win 52% of games; below it, 48%.
Gold mid laners with above-median CS at 10 min win 54% of games; below it, 45%.