Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 71 of 100, built on 8.7 control wards a game and 8.0 wards cleared a game. Damage trails at 36, with 376 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
What to work on
21 gamesAggressionStart here
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.254,611 games
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.254,611 games
Damage
Damage / min
327 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.254,611 games
Strengths
Control wards / game
9.2 vs 4.8
90 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100