Playstyle
22 games
Playstyle radar
22 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
9.0 vs 6.0
89 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Vision score / min
2.82 vs 2.29
85 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 66 of 100, built on 2.45 vision score a minute and 4.6 control wards a game. Aggression trails at 43, with 9% first blood rate.
Among supports
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.