Playstyle
16 games
Playstyle radar
16 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.9 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
210 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
754 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
8% vs 11%
83 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Epic monsters / game
1.3 vs 0.9
75 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Vision score / min
1.00 vs 0.72
92 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 77 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 32, with 20% team damage share.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with above-median damage a minute win 61% of games; below it, 39%.