Playstyle
15 games
Playstyle radar
15 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
15 gamesVisionStart here
Vision score / min
0.53 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.30 vs 0.20
80 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 35%.
Gold / min
438 vs 404
71 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 67 of 100, built on 51% kill participation and 0.38 kills a minute. Objectives trails at 42, with 8.1 turret plates a game.
Among top laners
Silver top laners with above-median vision score a minute win 53% of games; below it, 45%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.