Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
63
of 100
Damage
Damage per minute and share of the duo's damage
50
of 100
Frontline
Damage soaked and mitigated for the duo
41
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
41
of 100
Mechanics
Skillshots landed and dodged
53
of 100
last 60season201 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
23.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2300 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 63 of 100, built on 3.2 average placement and 42% top-2 rate. Utility trails at 36, with 30 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 47.7, in your losses 29.0 · 108W 93L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 3694, in your losses 1610 · 108W 93L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 56, in your losses 31 · 108W 93L