Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
47
of 100
Damage
Damage per minute and share of the duo's damage
54
of 100
Frontline
Damage soaked and mitigated for the duo
51
of 100
Utility
Healing and shielding for the duo
71
of 100
Control
Crowd control uptime and immobilizations
82
of 100
Mechanics
Skillshots landed and dodged
75
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
CC seconds / min
3.4 vs 2.1
88 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
52.7 vs 33.6
77 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Skillshots hit / min
1.7 vs 0.7
93 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 82 of 100, built on 3.4 CC seconds a minute and 52.7 immobilizations a game. Placement trails at 47, with 3.8 average placement.
Among Arena players