Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
16 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS at 10 min
80.2 vs 69.0
99 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Vision score / min
0.99 vs 0.79
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
1.7 vs 0.3
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 75 of 100, built on 2.3 control wards a game and 1.08 vision score a minute. Survivability trails at 37, with 0.26 deaths a minute. That is the Assassin trade: survivability is not where this class wins games.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.