Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
13 gamesDamageStart here
Damage / min
479 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
569 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.09 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
7% vs 10%
93 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.15 vs 0.20
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Vision score / min
1.29 vs 0.93
93 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 68 of 100, built on 5.2 control wards a game and 1.56 vision score a minute. Aggression trails at 21, with 0.7 solo kills a game.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.