Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Gold / min
337 vs 312
74 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Kills / min
0.16 vs 0.08
88 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
577 vs 371
80 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 66 of 100, built on 23% team damage share and 936 damage a minute. Objectives trails at 39, with 1.2 epic monsters a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
This season, in your wins 1.7, in your losses 0.8 · 45W 26L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
This season, in your wins 0.19, in your losses 0.28 · 45W 26L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
This season, in your wins 10%, in your losses 13% · 45W 26L