Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.70 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
432 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.20
90 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Time spent dead
8% vs 10%
75 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Kill participation
56% vs 51%
77 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 73 of 100, built on 0.16 deaths a minute and 9% time spent dead. Farming trails at 27, with 6.3 CS a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median gold a minute win 71% of games; below it, 29%.