Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season206 games
What to work on
60 gamesFarmingStart here
CS / min
7.2 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
6.9 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
426 vs 463 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 58 of 100, built on 23% team damage share and 778 damage a minute. Objectives trails at 33, with 6.4 turret plates a game.
Among top laners
Gangplank top laners with above-median CS a minute win 60% of games; below it, 43%.
This season, in your wins 7.4, in your losses 6.8 · 105W 101L
Gangplank top laners with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 11.9, in your losses 4.2 · 105W 101L
Gangplank top laners with above-median gold a minute win 69% of games; below it, 33%.
This season, in your wins 456, in your losses 381 · 105W 101L