Playstyle
18 games
Playstyle radar
18 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
18 gamesDamageStart here
Damage / min
249 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
48% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Aggression
Kills / min
0.04 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 59 of 100, built on 0.20 deaths a minute and 8% time spent dead. Damage trails at 9, with 9% team damage share.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
supports with above-median kill participation win 53% of games; below it, 47%.
supports with above-median kills a minute win 55% of games; below it, 45%.