Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
68
of 100
Damage
Damage per minute and share of the duo's damage
58
of 100
Frontline
Damage soaked and mitigated for the duo
66
of 100
Utility
Healing and shielding for the duo
15
of 100
Control
Crowd control uptime and immobilizations
68
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2220 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
0 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
0 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Team damage share
13% vs 11%
76 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
CC seconds / min
2.9 vs 2.1
73 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
14% vs 11%
97 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 68 of 100, built on 2.9 CC seconds a minute and 43.1 immobilizations a game. Utility trails at 15, with 0 heals + shields a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.