Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.6 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
603 vs 683 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.4 vs 0.6
100 of 100 against Riven players, and it matters: the better half of Riven top laners wins 72% of games, the other half 36%.
Deaths / min
0.13 vs 0.22
100 of 100 against Riven players, and it matters: the better half of Riven top laners wins 70% of games, the other half 31%.
Time spent dead
7% vs 11%
89 of 100 against Riven players, and it matters: the better half of Riven top laners wins 65% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 90 of 100, built on 0.13 deaths a minute and 7% time spent dead. Damage trails at 29, with 692 damage a minute. For a Riven player that is the expected shape: against other Riven players, damage sits near the median.
Among top laners
Riven top laners with above-median CS a minute win 61% of games; below it, 40%.
Riven top laners with above-median damage a minute win 65% of games; below it, 36%.
Riven top laners with above-median kills a minute win 67% of games; below it, 34%.