Playstyle
28 games
Playstyle radar
28 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
28 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
46% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Objective damage / min
77 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
6% vs 9%
92 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.16 vs 0.22
88 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 27, with 0.5 solo kills a game.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 1.3, in your losses 1.0 · 15W 13L
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 46%, in your losses 47% · 15W 13L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 226, in your losses 265 · 15W 13L