Playstyle
60 games
Playstyle radar
60 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
0.8 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
647 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
81 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
CS at 10 min
72.1 vs 67.2
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 65 of 100, built on 0.17 deaths a minute and 10% time spent dead. Aggression trails at 32, with 1.1 solo kills a game.
Among top laners
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 1.6, in your losses 0.9 · 45W 35L
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
This season, in your wins 752, in your losses 687 · 45W 35L
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
This season, in your wins 0.22, in your losses 0.17 · 45W 35L