Playstyle
26 games
Playstyle radar
26 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
26 gamesVisionStart here
Vision score / min
2.45 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
4.6 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
3.4 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.5
100 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Deaths / min
0.17 vs 0.22
80 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
7% vs 9%
79 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 0.19 deaths a minute and 9% time spent dead. Farming trails at 37, with 4.7 CS a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.48, in your losses 1.27 · 13W 13L
supports with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 10.2, in your losses 5.9 · 13W 13L
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 1.3, in your losses 1.7 · 13W 13L