Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 62 of 100, built on 769 objective damage a minute and 2.2 epic monsters a game. Survivability trails at 37, with 0.26 deaths a minute.
Among junglers
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Heimerdinger players with fewer deaths a minute than the median win 67% of games; with more, 34%.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Heimerdinger players with less time spent dead than the median win 64% of games; with more, 36%.
Objectives
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
Epic monsters / game
1.0 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Heimerdinger players with above-median epic monsters a game win 73% of games; below it, 37%.
Strengths
Objective damage / min
612 vs 462
73 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger players wins 73% of games, the other half 28%.
First blood rate
20% vs 7%
85 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger players wins 57% of games, the other half 50%.
49
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100