Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
20 gamesVisionStart here
Vision score / min
1.04 vs 1.53 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.2 vs 3.2 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Turret plates / game
9.2 vs 6.6
91 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks top laners wins 80% of games, the other half 28%.
Epic monsters / game
1.3 vs 0.8
86 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks top laners wins 71% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 55 of 100, built on 823 damage a minute and 22% team damage share. Farming trails at 28, with 360 gold a minute.
Among top laners
Fiddlesticks top laners with above-median vision score a minute win 59% of games; below it, 43%.
Fiddlesticks top laners with above-median wards cleared a game win 56% of games; below it, 48%.