Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 75 of 100, built on 12.6 turret plates a game and 870 objective damage a minute. Vision trails at 43, with 0.2 control wards a game.
Among junglers
What to work on
16 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Not a priority
Strengths
Turret plates / game
7.6 vs 4.2
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Deaths / min
0.12 vs 0.20
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
6% vs 10%
97 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
74
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100