Playstyle radar
20 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.3 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 45 of 100, built on 1.3 epic monsters a game and 8.4 turret plates a game. Aggression trails at 29, with 0% first blood rate.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.21, in your losses 0.29 · 10W 10L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 0.7, in your losses 1.0 · 10W 10L
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 2.2, in your losses 0.4 · 10W 10L