Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
253 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.9 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.3 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Wards cleared / game
2.6 vs 1.5
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 63 of 100, built on 0.88 vision score a minute and 1.0 control wards a game. Objectives trails at 28, with 3.6 turret plates a game.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.