Playstyle
26 games
Playstyle radar
26 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
26 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
37% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
2.50 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 52 of 100, built on 1.8 epic monsters a game and 5.2 turret plates a game. Aggression trails at 22, with 37% kill participation.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
In your wins 8%, in your losses 13% · 11W 15L
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 37%, in your losses 38% · 11W 15L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.64, in your losses 2.29 · 11W 15L