Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.82 vs 2.29 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
9.2 vs 6.0
92 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
First blood rate
17% vs 5%
89 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Kill participation
61% vs 49%
98 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 44 of 100, built on 16% team damage share and 470 damage a minute. Objectives trails at 28, with 228 objective damage a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with above-median vision score a minute win 54% of games; below it, 44%.