Playstyle
13 games
Playstyle radar
13 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
CS at 10 min
64.0 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Gold / min
565 vs 482
100 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
Epic monsters / game
2.6 vs 1.3
100 of 100 against bot laners, and it matters: the better half of bot laners wins 76% of games, the other half 33%.
Deaths / min
0.13 vs 0.22
100 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 89 of 100, built on 6% time spent dead and 0.14 deaths a minute. Aggression trails at 48, with 1.1 solo kills a game.
Among bot laners
bot laners with above-median solo kills a game win 56% of games; below it, 44%.
bot laners with above-median first blood rate win 57% of games; below it, 49%.
bot laners with above-median CS at 10 min win 56% of games; below it, 44%.