Playstyle
25 games
Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
100
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
33
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
83
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
26.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
27 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2433 vs 1552
100 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
17% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots hit / min
1.9 vs 0.7
100 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 100 of 100, built on 2433 damage a minute and 17% team damage share. Control trails at 28, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.3, in your losses 1.4 · 14W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 28.6, in your losses 24.1 · 14W 11L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 43, in your losses 6 · 14W 11L