Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
98
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
45
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
14 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
14 vs 51 typical
Keep the heal for the moment the opponent commits.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage / min
2294 vs 1552
97 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
16% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 98 of 100, built on 16% team damage share and 2294 damage a minute. Utility trails at 25, with 14 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 18, in your losses 10 · 15W 17L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 18, in your losses 10 · 15W 17L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.7, in your losses 0.5 · 15W 17L