Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
255 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 59 of 100, built on 0.28 kills a minute and 50% kill participation. Survivability trails at 23, with 13% time spent dead.
Among mid laners
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.