Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
0.2 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.18 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
418 vs 460 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
2.8 vs 1.3
100 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 76% of games, the other half 33%.
Deaths / min
0.12 vs 0.21
100 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 67% of games, the other half 32%.
Time spent dead
8% vs 10%
78 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 63 of 100, built on 4.8 wards cleared a game and 1.5 control wards a game. Damage trails at 30, with 636 damage a minute.
Among bot laners
Silver bot laners with above-median solo kills a game win 61% of games; below it, 45%.
Silver bot laners with above-median kills a minute win 65% of games; below it, 33%.
Silver bot laners with above-median gold a minute win 68% of games; below it, 30%.