Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
64 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
265 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
6% vs 9%
94 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.14 vs 0.22
93 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Kill participation
59% vs 54%
79 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 84 of 100, built on 6% time spent dead and 0.14 deaths a minute. Damage trails at 22, with 9% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.