Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
293 vs 309 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Wards cleared / game
8.3 vs 6.1
77 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 3.0 control wards a game and 4.7 wards cleared a game. Aggression trails at 28, with 0.09 kills a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median gold a minute win 65% of games; below it, 33%.