Playstyle
50 games
Playstyle radar
50 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Frontline
Damage soaked and mitigated for the team
93
of 100
Utility
Healing, shielding and lockdown for allies
59
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
50 gamesDamageStart here
Damage / min
1192 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.37 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.86 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
18% vs 23%
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.47 vs 0.56
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Damage taken share
26% vs 20%
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 93 of 100, built on 26% damage taken share and 2274 damage mitigated a minute. Damage trails at 21, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1167, in your losses 1226 · 29W 21L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.37, in your losses 0.36 · 29W 21L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.07, in your losses 0.57 · 29W 21L