Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
5.4 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
247 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.3 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.11 vs 0.22
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
6% vs 11%
100 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
CS at 10 min
77.4 vs 70.2
82 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 77 of 100, built on 7% time spent dead and 0.14 deaths a minute. Objectives trails at 21, with 4.4 turret plates a game.
Among top laners
top laners with above-median turret plates a game win 74% of games; below it, 27%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.