Playstyle
31 games
Playstyle radar
31 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
31 gamesVisionStart here
Vision score / min
2.39 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Wards cleared / game
6.8 vs 8.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.11 vs 0.22
100 of 100 against Anivia players, and it matters: the better half of Anivia supports wins 68% of games, the other half 29%.
Time spent dead
4% vs 9%
100 of 100 against Anivia players, and it matters: the better half of Anivia supports wins 66% of games, the other half 31%.
Objective damage / min
233 vs 137
94 of 100 against Anivia players, and it matters: the better half of Anivia supports wins 71% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 92 of 100, built on 5% time spent dead and 0.13 deaths a minute. Utility trails at 38, with 4 heals + shields a minute. For a Anivia player that is the expected shape: against other Anivia players, utility sits near the median.
Among supports
Anivia supports with above-median vision score a minute win 55% of games; below it, 43%.
Anivia supports with above-median wards cleared a game win 52% of games; below it, 47%.