Playstyle
28 games
Playstyle radar
28 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
28 gamesObjectivesStart here
Objective damage / min
223 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1082 vs 845
86 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Epic monsters / game
1.5 vs 1.0
78 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
CS at 10 min
80.9 vs 69.6
92 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 982 damage a minute and 25% team damage share. Objectives trails at 39, with 262 objective damage a minute.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 361, in your losses 198 · 11W 17L
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
In your wins 2.1, in your losses 1.4 · 11W 17L
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 9%, in your losses 0% · 11W 17L