Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
580 vs 634 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Gold / min
519 vs 469
82 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 70% of games, the other half 31%.
Kills / min
0.31 vs 0.23
78 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 66% of games, the other half 36%.
Damage / min
974 vs 825
75 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 61% of games, the other half 41%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 74 of 100, built on 471 gold a minute and 7.7 CS a minute. Objectives trails at 41, with 0.3 epic monsters a game.
Among top laners
Tryndamere top laners with above-median epic monsters a game win 69% of games; below it, 35%.
Tryndamere top laners with above-median objective damage a minute win 73% of games; below it, 28%.