Playstyle
31 games
Playstyle radar
31 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
31 gamesObjectivesStart here
Turret plates / game
6.4 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
290 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.9 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS / min
7.5 vs 6.7
79 of 100 against top laners, and it matters: the better half of Gold top laners wins 57% of games, the other half 42%.
CS at 10 min
73.1 vs 64.9
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 72 of 100, built on 7.4 CS a minute and 58.5 CS at 10 min. Aggression trails at 43, with 0% first blood rate.
Among top laners
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.