Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season126 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
349 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
4% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 58 of 100, built on 10% time spent dead and 0.20 deaths a minute. Objectives trails at 39, with 1.3 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
This season, in your wins 1.8, in your losses 0.6 · 61W 65L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
This season, in your wins 756, in your losses 299 · 61W 65L
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.
This season, in your wins 11%, in your losses 3% · 61W 65L