Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.09 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
171 vs 99
83 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Turret plates / game
8.8 vs 6.4
79 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Kills / min
0.17 vs 0.08
90 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 76 of 100, built on 24% team damage share and 842 damage a minute. Vision trails at 31, with 1.3 control wards a game.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.