Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
52
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Frontline
Damage soaked and mitigated for the team
77
of 100
Utility
Healing, shielding and lockdown for allies
27
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.94 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
35% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage taken share
25% vs 20%
88 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 77 of 100, built on 25% damage taken share and 1729 damage mitigated a minute. Survivability trails at 0, with 35% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.82, in your losses 1.00 · 38W 49L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
This season, in your wins 31%, in your losses 36% · 38W 49L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 66%, in your losses 66% · 38W 49L