Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
12 gamesDamageStart here
Damage / min
230 vs 269 typical
Poke between cooldowns and add autos when it is safe.
Utility
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the team's damage windows, not before them.
Aggression
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Epic monsters / game
3.1 vs 1.1
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 76% of games, the other half 39%.
Turret plates / game
10.6 vs 5.2
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 81% of games, the other half 26%.
Deaths / min
0.11 vs 0.22
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 72% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 88 of 100, built on 0.13 deaths a minute and 6% time spent dead. Damage trails at 23, with 8% team damage share.
Among supports
Alistar supports with above-median damage a minute win 59% of games; below it, 45%.
Alistar supports with above-median CC seconds a minute win 55% of games; below it, 49%.
Alistar supports with above-median kill participation win 57% of games; below it, 47%.