Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
91
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
20 gamesDamageStart here
Damage / min
678 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.5 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
85 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Deaths / min
0.16 vs 0.22
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 12%
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 90 of 100, built on 1.13 vision score a minute and 2.6 control wards a game. Damage trails at 29, with 693 damage a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.