Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
52
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Frontline
Damage soaked and mitigated for the team
5
of 100
Utility
Healing, shielding and lockdown for allies
11
of 100
Mechanics
Skillshots landed and dodged, casting tempo
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
10 gamesAggressionStart here
Kill participation
54% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1392 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Time spent dead
15% vs 23%
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.45 vs 0.56
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kills / min
0.88 vs 0.56
89 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 89 of 100, built on 15% time spent dead and 0.45 deaths a minute. Frontline trails at 5, with 536 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.