Playstyle
28 games
Playstyle radar
28 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
63
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
43
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
28 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2131 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
29 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 63 of 100, built on 3.1 average placement and 39% top-2 rate. Utility trails at 35, with 29 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.9, in your losses 1.1 · 16W 12L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2660, in your losses 1425 · 16W 12L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 35, in your losses 20 · 16W 12L